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Pixeljunk monsters 2 trophy guide
Pixeljunk monsters 2 trophy guide









pixeljunk monsters 2 trophy guide

  • Shutshimi: I just didn't connect with this.
  • It would've been OK, but the frame rate and frame drops were unreal. Felt like a Super Crate Box knockoff without interesting weapons. Endless game where you run around collecting coins.
  • Woah Dave!: Mindless but not entirely fun unfortunately.
  • Nova-111: Fun little semi-turn-based/semi-action game.
  • Super Crate Box: Something about the controls/graphics didn't click with me.
  • I got extra triggered with this because the right stick on my Vita had some drift, which made getting some of the trophies 10x more difficult.
  • Ultratron: I legit didn't like Robotron, I'm not sure why I played this.
  • Maybe if I played it with friends, it would have been different. I'm not sure if it was because I was bad at it, or what, but it felt very button mashy and too chaotic to really enjoy.
  • Dragon's Crown: As well liked as this game seems to be, I did not particularly enjoy it.
  • If you're playing alone, you're stuck with AI characters that aren't very good at the game-they take a lot of damage and very often grab and waste items before you're able to get them. The game is mindless and has virtually no depth. I guess because the Platinum was within reach.
  • Dungeon Punks: I don't know why I played this as much as I did.
  • It really seems like bad design for a developer to virtually suggest that you don't need to finish their game after the first 12 levels. Partly because of the frame rate, and partly because of the trophy system. I actually stopped playing when I got to world 2-1, sadly. The trophies are absolutely dumb, it's a 20 minute platinum that can be achieved after beating the first 12 levels. I S-Ranked every level in the first world and damned if the last level didn't kill me. It's made even more difficult by the fact that it seems to run at 20 frames/second on Vita.
  • Daggerhood: This is entirely more difficult than it should be.
  • 99Vidas: I don't think I like beat-em-ups.
  • I ended up going for the Platinum, but it was an absolute chore.
  • Rocketbirds: Hardboiled Chicken: Did not run great and controlled like hell.
  • pixeljunk monsters 2 trophy guide

    I stopped there, because I didn't want to play through another 70 days to get the last trophy. I played through to day 30 enough to get a good handle on the game mechanics. It was fun figuring out, but ultimately pretty shallow. I beat the whole game w/ the pistol and then bought the extra weapons after it was over for the trophies because I'm a real bad ass.

  • Bucket Knight: Basic platformer, nothing special.
  • The trophies didn't do it any justice (you don't even have to complete the game to earn the Platinum).
  • Metagal: Megaman clone, not a whole lot going for it.
  • Would've been nice if it had a mode for teaching.
  • Pure Chess: A fine chess game, though performance and touch controls are a little sluggish.
  • The trophy grind ruined the game even more. The load times weren't great on Vita and the combat left a bit to be desired.
  • Fernz Gate: A pretty boring RPG with occasional humor.
  • #Pixeljunk monsters 2 trophy guide free

    It had a good challenge overall, and even came with free DLC and bonus trophies. It ran really well and its non-linear structure made it more interesting to progress though. Habroxia 2: A marked improvement over the first game.Demon's Tier+: A bit of a mindless dungeon crawler.Ghoulboy: A bit of a forgettable platformer.Knightin'+: A fine little Zelda clone, nothing remarkable.It probably got a bit too hard for me in the end, but the first 80% of the game was exceptional. Warlock's Tower: Surprisingly wonderful! Certainly the most polished and well-running gameboy puzzle game I've ever played.Devious Dungeon 2: Meh, should've stopped after the first one.Color Guardians: A non-endless runner! Middling fun.

    pixeljunk monsters 2 trophy guide

    Persona 3: Dancing in Moonlight: Burn My Dread is a banger.Robot!: Brutal, but fairly fun twist on bullet hell. Hue: A fine puzzle platformer, though not particularly well polished.I quit after the first boss, but I might go back.

    pixeljunk monsters 2 trophy guide

  • Pato Box: Brutally difficult, quite ugly, sluggish.










  • Pixeljunk monsters 2 trophy guide